Sunday 27 February 2011

Comparing a AAA game production with a indie game production

I researched some of the developments of Mirror's Edge and LIMBO and I have to say I'm very shocked with how similar they actually are, from reading my research on Mirror's Edge; DICE were told by one of the lead animators that the game would be a complete failure judging by his quotation repeated by the senior producer Owen O'Brien "It'll not work. You can't do it. It'll be crap."
Therefore Owen O'Brien wanted to prove wrong son they did it they finished and released the game and it struck out to be exactly what the producers aimed it to be and the core mechanic wasn't changed at all the developers stayed on track throughout the whole production.

   Similarly LIMBO had the exact problem, Arnt Jenson the man who came up with the original concepts was working independently in 2004 and wanted the program the whole game himself

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