Xbox was my favourite consoles before the xbox 360 came out because of 3 games that I was really into that were only released on xbox: Splinter Cell series on xbox, Doom 3 and halo.
Splinter cell displays alot of realism and the controls are so senitive, for example when you are sneaking you have to just push the left analoge stick very slightly so its like you have complete control over the protagonist so you feel like you are more inside the game; you feel like you are Sam Fisher (protagonist.)
Thats why I think I was drawn to it so much because it felt like you was in the game so much that you would get that adrenaline rush from you thinking that you are in that epic gun fight or sneaking behind a enemy and get that build up of gettin closer to silently taking them down.
Doom 3 does roughly the same, although it not being the most realistic game out there it still give me goosebumps each time I played it; this goes back to my history of overcoming resident evil but this time it was Doom 3.
very good game though, for its time it was even better but if it can still terrify me at some points in the game then id software have definately done their job well.
Lastly, when Halo came out my style of gaming changed, I tended to be the solo side of gaming but Halo had cooperative play on it; so this got me started with playing with other people. This was the starting point towards online play for me because Halo 2 came out which had online on it, so Halo was the reason why I got Xbox live.
Just some added feeling from myself, I do feel like the very first Halo was the best out of all the other Halo games; better as play and as a game.
Sunday, 31 October 2010
Monday, 25 October 2010
Playstation 2 and Playstation 2 inspired games
2001 at christmas I got my first Playstation 2, it was quite amazing because it was a surprise so I wasn't expecting it at all.
The first game I got was a wrestling game which I didn't particularly like but I had to make the most of it at the time.
My second game was Max Payne, this was another game that for some reason i couldn't stop playing because it was so unique at its time.
It was the first game Id ever played at the time that went really in depth with bullet time mechanics, although with Max Payne bullet time encompasses the game itself; its a big part of the gameplay. So instead of bullet time being just a mechanic in gameplay I believe myself to think that its more of a experience because instead of just deciding to use it every now and then, u have to use it the majority of the time in a strategic manor to survive because if you run in guns blazing without bullet time there's a high chance you will get shot and get critically hurt or die, so if you enter a room with bullet time switched on the likely side moves to survival because the bullet time gives you the extra time to quickly count the number of enemies in the area and also set you up for a bullet time dive which helps you dodge bullets from the angle you are at in mid-air but also then gives you the time to set up your aim to shoot more accurately.
As you can see from this bullet time becomes more of a core element to the game and you experience it to a intense level because without it you wont survive.
The first game I got was a wrestling game which I didn't particularly like but I had to make the most of it at the time.
My second game was Max Payne, this was another game that for some reason i couldn't stop playing because it was so unique at its time.
It was the first game Id ever played at the time that went really in depth with bullet time mechanics, although with Max Payne bullet time encompasses the game itself; its a big part of the gameplay. So instead of bullet time being just a mechanic in gameplay I believe myself to think that its more of a experience because instead of just deciding to use it every now and then, u have to use it the majority of the time in a strategic manor to survive because if you run in guns blazing without bullet time there's a high chance you will get shot and get critically hurt or die, so if you enter a room with bullet time switched on the likely side moves to survival because the bullet time gives you the extra time to quickly count the number of enemies in the area and also set you up for a bullet time dive which helps you dodge bullets from the angle you are at in mid-air but also then gives you the time to set up your aim to shoot more accurately.
As you can see from this bullet time becomes more of a core element to the game and you experience it to a intense level because without it you wont survive.
Thursday, 14 October 2010
playstation 1 inspired games
I gradually got more games after resident evil like the die hard trilogy, driver, dino crisis and Tai Fu wrath of the tiger, these were the other games I used to play a lot when i had my playstation 1.
I got highly inspired by dino crisis because of the idea that you would be attacked by dinosaurs so this was a cool change from playing resident evil with constant zombies.
I completed dino crisis quite a few times; i dont know why its just when I kept replaying it it seemed to feel different each time i played it.
I have to admit for dino crisis's time it was amazing for gameplay and graphics were good for original playstation aswell, because they used the same sense of camera type for dino crisis as they did for resident evil; like the scenery would not need to render because the camera would be fixed at certain angles and wouldnt move with the player so they could spend alot of time on environment detail in the game, because it would not need to load a full background but just load the angle that they have chosen for that part in the game.
I got highly inspired by dino crisis because of the idea that you would be attacked by dinosaurs so this was a cool change from playing resident evil with constant zombies.
I completed dino crisis quite a few times; i dont know why its just when I kept replaying it it seemed to feel different each time i played it.
I have to admit for dino crisis's time it was amazing for gameplay and graphics were good for original playstation aswell, because they used the same sense of camera type for dino crisis as they did for resident evil; like the scenery would not need to render because the camera would be fixed at certain angles and wouldnt move with the player so they could spend alot of time on environment detail in the game, because it would not need to load a full background but just load the angle that they have chosen for that part in the game.
Wednesday, 13 October 2010
The playstation
My first encounter with the Playstation 1 was seein my dad play the very first resident evil, it scared me so much I cried because he made me sit there and watch as you meet the first zombie at the start of the game. how the zombie slowly rotates its head round with half his jaw ripped out; just that one scene terrified me and i had few nightmares about it aswell.
To present day though I love horror games, the buzz of being on the edge all the time not knowing something will jump out of nowhere and hit me by surprise, so a few years later after I saw that scene in resident evil I decided to tackle my fear of that scene and play the game myself (this was a few years after when the N64 was purchased for me.)
as i was playing through the game I started to get used to the atmosphere and realize that its only just a game so I gave it my best and shot lots of zombies; this is how I got into survival horror games because of overcoming my fear.
My gaming life (furthermore)
The N64 was the start of my collection of games consoles I played it so much and always went back to it at some point, I mean i had the playstation 1 and played that alot but when WWF no mercy came out on the N64 in the year 2000 i never got off the the N64; I didnt touch my playstation for months. Even at present day I still go back and play the N64 its like a antique that will live on.
My gaming life
When I was 5 years old my mother bought me a console made my Nintendo called the N64, this was my first proper games console other than my dads playstation and game gear but the Nintendo 64 was my console so ill class that as my first encounter with games.
I remember the first two games I got was Goldeneye 64 and Mariocart 64, these were the starting points for gaming in my life and i spent a lot of time with these two games. I was very inspired by goldeneye 64 because from childhood id always been into violence because of all the action movies I watched in that time period, so if you was to look at most of my artwork at present date its usually quite dark or has some sort of gruesomeness to it.
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